Difficulties pretty easy overall but so ar teh Traisl games these days. Anytime you're getting whooped means the game is sending you the message to change your setup/play style. Even if it's the very last boss. Arkham games have a triple a budget which means they have the money to blow on animations to make that combat... and imo it's nice to look at but not fun or challenging. It's literally simon says when you boil it down... FFXV is another game that has a full obscene triple a budget behind it and can therefore easily have those complicated fluid animations. I think Tokyo Xanadu is simple but that doesn't mean bad. The dodging is very satisfying and timing actually matters with it, the simple balance of offense and defense makes it enjoyable imo. If you get it down you can weave around a boss and smack him around while avoiding its attacks. Again the key is to add that level 2 Luminescence... it's called Oni... something and it's a shadow element regular stone and the level 2 version of thread of life. That gives you HP regen that can help you survive quite well. After that you just power up their main abilities. Those two "quartz" (yeah yeah Idk the names of the damn things) are pretty much essential. Early on in Trails the only way to win is to be attacked less than the opponent, so more speed or killing multiple enemies quickly. It's an unusual JRPG in that sense since enemies are as powerful as you early on. I mean that's a bit of an oversimplifcation, the boss IS a new boss with a totally new moveset. It's not just some boss you've fought before with more health. Trails isn't exactly different in this regard. A few of their bosses can one hit kill you, have dangerous attacks that can vanish members, even for the majority of the battle sometimes... and they have a fuck ton of HP. If anything I melted through Xanadu's bosses waaaay quicker than a Trails end boss. That's an easy one... bosses are more of a gamers concept than a devs concept. The dev is just writing a story and an opponent that's written to be powerful obviously has to show that power in game play too. Bosses won't go away unless main antagonists go away. Just do it on normal. I didn't find it anymore difficult than any other boss honestly... Welllll minor spoiler, the bonding events influence on the end is minimal and SEVERELY disappointing. That's not Asuka's scene btw, you get hers after that night. It's a shame. The cast in comparison to the Trails games is piss poor and then there's not even a satisfying event to go around for a single one of them. It's a good game overall but as a Falcom game it falls flat on its ass unfortunately. I most likely won't NG+ either since it gives you the endings in succession.